๐ŸŽฎ ๊ฒŒ์ž„ ๋„คํŠธ์›Œํฌ ๋™๊ธฐํ™” ๋ฐฉ์‹ ๋น„๊ต – ํด๋ผ์ด์–ธํŠธ ์˜ˆ์ธก vs ์„œ๋ฒ„ ๋ณด์ •

 ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ๊ฒŒ์ž„์—์„œ๋Š” ๋„คํŠธ์›Œํฌ ์ง€์—ฐ(Lag)์ด ํ•„์—ฐ์ ์œผ๋กœ ๋ฐœ์ƒํ•œ๋‹ค.

์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๊ฐœ๋ฐœ์ž๋“ค์€ ํด๋ผ์ด์–ธํŠธ ์˜ˆ์ธก(Client Prediction) ๊ณผ ์„œ๋ฒ„ ๋ณด์ •(Server Reconciliation) ๊ธฐ๋ฒ•์„ ํ™œ์šฉํ•œ๋‹ค.

์ด๋ฒˆ ๊ธ€์—์„œ๋Š” ๋‘ ๋ฐฉ์‹์˜ ๊ฐœ๋…๊ณผ ์žฅ๋‹จ์ ์„ ๋น„๊ตํ•˜๊ณ , Unity์—์„œ ์–ด๋–ป๊ฒŒ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š”์ง€ ์‚ดํŽด๋ณด๊ฒ ๋‹ค.


1. ํด๋ผ์ด์–ธํŠธ ์˜ˆ์ธก (Client Prediction)

  • ํด๋ผ์ด์–ธํŠธ๊ฐ€ ์ž…๋ ฅ์„ ์ฆ‰์‹œ ๋ฐ˜์˜ → ํ”Œ๋ ˆ์ด์–ด ๋ฐ˜์‘์„ฑ ํ™•๋ณด

  • ์„œ๋ฒ„ ํ™•์ธ์„ ๊ธฐ๋‹ค๋ฆฌ์ง€ ์•Š์Œ → ์กฐ์ž‘๊ฐ ↑

  • ํ•˜์ง€๋งŒ ์„œ๋ฒ„์™€ ์‹ค์ œ ๊ฒฐ๊ณผ ๋ถˆ์ผ์น˜ ๊ฐ€๋Šฅ

// ํด๋ผ์ด์–ธํŠธ ์ž…๋ ฅ ์ฒ˜๋ฆฌ void Update() { if (Input.GetKey(KeyCode.W)) { transform.position += Vector3.forward * speed * Time.deltaTime; SendInputToServer(); } }

2. ์„œ๋ฒ„ ๋ณด์ • (Server Reconciliation)

  • ํด๋ผ์ด์–ธํŠธ ์ž…๋ ฅ์„ ์„œ๋ฒ„๋กœ ๋ณด๋‚ด๊ณ , ์„œ๋ฒ„๊ฐ€ ์ตœ์ข… ๊ฒฐ๊ณผ ๊ณ„์‚ฐ

  • ํด๋ผ์ด์–ธํŠธ๋Š” ์„œ๋ฒ„ ์‘๋‹ต์„ ์ ์šฉ → ๊ณต์ •์„ฑ ํ™•๋ณด

  • ์น˜ํŠธ ๋ฐฉ์ง€ ํšจ๊ณผ ๋†’์Œ, ํ•˜์ง€๋งŒ ๋ฐ˜์‘์„ฑ์ด ๋‹ค์†Œ ๋–จ์–ด์งˆ ์ˆ˜ ์žˆ์Œ

[PunRPC] void MoveServer(Vector3 inputDir, string playerID) { Vector3 newPos = playerPositions[playerID] + inputDir * speed * Time.deltaTime; playerPositions[playerID] = newPos; photonView.RPC("MoveClient", RpcTarget.All, newPos); }

3. ๋‘ ๋ฐฉ์‹์˜ ํ˜ผํ•ฉ

๋Œ€๋ถ€๋ถ„์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์€ ํด๋ผ์ด์–ธํŠธ ์˜ˆ์ธก + ์„œ๋ฒ„ ๋ณด์ •์„ ํ•จ๊ป˜ ์‚ฌ์šฉํ•œ๋‹ค.

  • ์ž…๋ ฅ์€ ์ฆ‰์‹œ ๋ฐ˜์˜ → ๋ถ€๋“œ๋Ÿฌ์šด ์กฐ์ž‘๊ฐ

  • ์„œ๋ฒ„ ๊ฐ’์œผ๋กœ ๋ณด์ • → ๋ถˆ๊ณต์ • ํ–‰์œ„ ๋ฐฉ์ง€


4. ๋งˆ๋ฌด๋ฆฌ

  • FPS ๊ฒŒ์ž„ → ํด๋ผ์ด์–ธํŠธ ์˜ˆ์ธก ๋น„์ค‘ ↑

  • RPG/MMORPG → ์„œ๋ฒ„ ๋ณด์ • ๋น„์ค‘ ↑

  • ํ•ต์‹ฌ์€ ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜๊ณผ ๊ณต์ •์„ฑ ์‚ฌ์ด์˜ ๊ท ํ˜•

๐Ÿ‘‰ ๋‹ค์Œ ๊ธ€์—์„œ๋Š” ๊ฒŒ์ž„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ์„ค๊ณ„๋ฅผ ํ†ตํ•ด ์ธ๋ฒคํ† ๋ฆฌ, ๋žญํ‚น, ์„ธ์ด๋ธŒ ์‹œ์Šคํ…œ์„ ์–ด๋–ป๊ฒŒ ๊ตฌ์„ฑํ•  ์ˆ˜ ์žˆ๋Š”์ง€ ์•Œ์•„๋ณด๊ฒ ๋‹ค.

๋Œ“๊ธ€

์ด ๋ธ”๋กœ๊ทธ์˜ ์ธ๊ธฐ ๊ฒŒ์‹œ๋ฌผ

๐ŸŽฌ ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ๋ฆฌํ”Œ๋ ˆ์ด ์‹œ์Šคํ…œ ๊ตฌํ˜„ – ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๋…นํ™”์™€ ์žฌ์ƒ

๐Ÿ”’ ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ๋ณด์•ˆ ๊ฐ•ํ™” – ์น˜ํŠธ ๋ฐฉ์ง€์™€ ๋ฐ์ดํ„ฐ ๋ณดํ˜ธ

⚔️ ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ์Šคํ‚ฌ/์•„์ดํ…œ ๋™๊ธฐํ™” – ์‹ค์‹œ๊ฐ„ ์ „ํˆฌ ๊ตฌํ˜„